![]() The garou at the end has his powers described in Vampire gifts because this was before the release of werewolf.Īppendix 2: Hunting Gear - The final two pages in the book list some rather exotic gear that player will most likely never come in contact with. ![]() #Hunter the hunted fullAlso there are some Numina here for the characters to mill over.Īppendix 1: Famous Hunters - A small section with a hand full of NPCs. Groups range from government agencies to religious societies.Ĭhapter 4: Living the Hunt - This is mortal character creation with some extra Hunter specific edges and flaws. These are much more in-depth than the Nature/Demeanor look at the personality of the character.Ĭhapter 3: The Hunters - This chapter gives brief (1 to 2 pages) descriptions of organized groups that have had contact with the supernatural and are now actively hunting them. The diary account a woman going through the horror of finding out her brother has been turned.Ĭhapter 2: The Hunt - This chapter describes a handful of motives and methods that could drive your hunter character. It tries to differentiate the darkness of a Vampire game from a Hunter game.Ĭhapter 1: A Hunters Diary - Typical White Wolf format dictates that you have flavor fiction to set the mood of the book. Introduction - Gives a brief run down of the moods and themes of a Hunter game. These Hunters are made to fight one kind of evil and most likely were never intended to face any of the factions from the now four other main World of Darkness entities. Werewolves and Mages are mentioned but with a sense of rarity. Vampires are the major and basically only players in this world. The setting of the Hunters Hunted is that of an infant World of Darkness. There are no elaborate fonts and no gothic boarders framing each page. It reminds me of the supplements found on the internet hammered out in Microsoft Word. The layout is very matter of fact and devoid of any embellishment. There is no index in the book, but since it is relatively small this doesn't cause a large problem. The chapter names give little indication to what is in the chapter. The cover and the few full page black and white pictures done by the cover artist in the book are the only exception. Most of the interior art is very rough and unprofessional looking. The Hunters Hunted is mere 87 pages (including the character sheet at the back) bound in a typical soft cover supplement format. Luckily you good people get a review out of my compulsive purchasing. You destroyed the "Asian vampire" and told Knox about it.It seems like every time I go to find a review of some out of print game, or some obscure game there just isn't one. This should hopefully help you to locate Knox's "Asian vampire". #Hunter the hunted licenseYou have found a key card to something called "Foxy Boxes" in the morgue while looking for anything belonging to Virgil Crumb, the man on the license Knox gave you. Perhaps you can find further clues there. You have discovered that Virgil Crumb, the man identified on the license Knox gave you, is dead and being kept in the Medical Center morgue. He has given you a license in the hopes it will provide some useful information. ![]() He wants it to go away and has asked for your help. Knox is being stalked by an "Asian vampire".
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